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INTRO 64K MOVIE VOXLAP TEXTURES


Voxlap Cave Demo

Download executable demo with cavetex tool here -> cavedemo.zip (498KB)

  • source code for justfly.exe is available here
  • shows a fraction of Ken Silverman's Voxlap Engine features
  • real-time 3d voxels
  • free world destruction!
  • random, procedural generated worlds (caves)
  • various rock shapes
  • the goal of a demo is to find red blaster, a secret weapon that has mega destruction power!

CaveDemo requirements:

  • Pentium III, Athlon, or above
  • 128MB RAM
  • Windows 95/98/ME/NT/2K/XP
  • DirectX 8.0
  • 120MB hard disk space (to store all the generated levels)





CaveTex - editor for procedural volumetric textures

  • repeatable 3d procedural textures
  • user function evaluated per texel, defined as expression in C-like syntax
  • textures can be used to generate caves
  • included in voxlap cave demo package
  • check out texture examples





Genland - procedural heightmap generator

Unpack genland.zip (21KB) to Voxlap Cave Demo directory and execute "runland1.bat".

  • procedural landscape with rivers
  • multiple output formats (png/vxl/dta)
  • C++ source code included
  • feel free to experiment with it !

Story:
In December 2005 Ken Silverman asked me to generate some repeatable heightmap for him.
After talking a bit with Dmytry Lavrov on some forum I generated this simple heightmap with marble-like rivers.
Ken was happy with the result so he used it in his heightmap rendering algorithm demos (GROUDRAW.ZIP).



Copyright 1999-2005 by Tom Dobrowolski. All Rights Reserved.